I think about mid 2012, I was realizing we had a number of duplicate textures we were using. I thought an appropriate solution was to add a form of scripts that could redirect the loader to a pre-existing texture instead, to save us from having hundreds of duplicates. This was just a side idea of mine…
Tag: 2015
Templates
I have a personal issue with Unity, Unreal Engine 4 and some other video game development platforms out there; templates. Why? Well let’s find out! Many moons ago, back in the days of Quake, Half-Life and Unreal, people were developing modifications that could have easily been standalone titles. These modifications were, more often than not,…